I think it's the idea that counts, and that's sometimes more important than the melody or chords.
![octopath traveler ost digital octopath traveler ost digital](https://i.ytimg.com/vi/Z4fvBp4yCBQ/maxresdefault.jpg)
Of course, the game music genre is a wonderful mixture of orchestra, rock and electronica, so I am actively trying out various approaches. I would like to challenge myself in various music genres, and I feel it is very important to do so, as it may give birth to new possibilities that I was not aware of. Then, using technique and sense, I incorporate various "emotion-evoking gimmicks" into the music. In creating game music, I feel that it is very important to be able to interpret the visuals and storyline to find out what kind of emotions need to be evoked. It's not about what I want to express, but about how I want the player to feel. When I'm composing music, I pay a lot of attention to what kind of emotion I want the player to invoke through the music. Thank you very much, I am very honored to hear that. Ultimately I'm wondering how you insert your own style into a remake OST while keeping it faithful, and how you manage to make gacha OSTs not annoy the crap out of us despite the same song being played over and over.
![octopath traveler ost digital octopath traveler ost digital](https://nintendoeverything.com/wp-content/uploads/sites/1/nggallery/project-octopath-traveler-2418/project-octopath-traveler-11-1.jpg)
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